Unity WebGL Player | Ocean Sentinel
This project is a tower defense game. The player will need to defend the base through multiple waves. If the base is destroyed, the game will end and the player will need to restart from the beginning.
The player moves around the base protecting it. The player can stop enemy attacks by shooting their attacks or by interacting with the enemy projectiles. The player does not have any health and/or armor to worry about.
The base is in the middle of the screen and needs to be protected by the player. The base has an armor amount and health amount. If the base has armor, that value will be effected first. If the base has no armor, the health value will be effected. If the base has no health, the game will end and the player will need to restart the game.
At the end of a wave, the player can chose from four upgrades:
In order to obtain upgrades, the player will need a certain amount of gold to make the transaction. Gold can be obtained by destroying the enemy ships. After the player is done choosing upgrades, the player will need to click/select the "Go To Next Wave" button.
This project can be played with the mouse and keyboard or an Xbox 360 gamepad.
For mouse and keyboard users:
For Xbox 360 gamepad users: