Unity WebGL Player | Ocean Sentinel


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Ocean Sentinel

Ocean Sentinel

About The Project:

This project is a tower defense game. The player will need to defend the base through multiple waves. If the base is destroyed, the game will end and the player will need to restart from the beginning.


About The Player And Base:

The player moves around the base protecting it. The player can stop enemy attacks by shooting their attacks or by interacting with the enemy projectiles. The player does not have any health and/or armor to worry about.

The base is in the middle of the screen and needs to be protected by the player. The base has an armor amount and health amount. If the base has armor, that value will be effected first. If the base has no armor, the health value will be effected. If the base has no health, the game will end and the player will need to restart the game.


About The End Wave Upgrades:

At the end of a wave, the player can chose from four upgrades:

  • Repair Base - Restores the health points of the base.
  • Repair Armor - Restores the armor points of the base.
  • Upgrade Speed - Increases the movement speed of the player.
  • Upgrade Fire-Rate - Increases the firing rate of the player.
  • In order to obtain upgrades, the player will need a certain amount of gold to make the transaction. Gold can be obtained by destroying the enemy ships. After the player is done choosing upgrades, the player will need to click/select the "Go To Next Wave" button.


    Controls:

    This project can be played with the mouse and keyboard or an Xbox 360 gamepad.

    For mouse and keyboard users:

  • A & D/Left & Right Arrow Keys - Move the player clockwise/counter-clockwise around the base.
  • W & S/Up & Down Arrow Keys - Move the player closer to/farther from the base.
  • Spacebar - Pause the game.
  • Left Mouse Button - Fire bullets and interact with ui elements.
  • B Key - Exit the Leaderboard screen.
  • For Xbox 360 gamepad users:

  • Left Stick - Move the player clockwise/counter-clockwise around the base and move the player closer to/farther from the base.
  • Right Stick - Select ui elements.
  • A Button - Interact with ui elements and fire bullets.
  • B Button - Pause the game and exit the credits screen.

  • Link To Repo


    Link To Release Page (Project Download)


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